Sunday, April 17, 2011

Week 7 create my character into the scene.

This week I concentrate on create my character. As the sketch show, this week I have a huge number of works to do.

First, I search a lot of online tutorial which are include create a head in curve, polygon and subdivision as well.

The link is as following:

http://www.creativecrash.com/maya/tutorials/modeling/c/modeling-a-polygon-head

http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Modeling-Box-modeling-a-human-head/ID-172/

http://www.hxsd.com/tutorial/jianmozhuanlan/Maya/20090507/18730.html

http://www.hxsd.com/tutorial/jianmozhuanlan/Maya/20090722/20635.html

Also I find some tutorial on Maya modeling handbook. I found a lot of probems and create two or there unsuccessiful head, this is the last one and looks little bit better.  Finally, I create my character in the scene as the picture.


The main tool which I used to create this character is extrude, insert edge loop tool and split edges tool.

Then I textured this character and insert it into my scene which is I showed last week. The problem is that I consider about the floor is too messy and I can’t see the shadow on the floor very clear, this made my scene looks not like a 3D scene after rendering, also I got another problem here, the wall paper is Time Burton style, but I think there is a little bit confuse about which is the main thing to focus on. Mark help me show something new and the scene is looks much better than before.

      

The most two important things which i learned form his demonstration.

First, I need to do a research what is the martial of floor a painting room used in real world.

Secondly, change the number of repeat to make the texture more clear and realistic.  

 

Saturday, April 9, 2011

Week 6 modeling my first scene

For this week, I am focus on use polygon to create my first scene and texture them with mapping.

First I create there boxes for main structure of my scene.

Second, I use polygon and extrude to create my painting work on the wall and easel.

Third, I create a polygon box and change the location of vertices and create my color tube. I also use this way to create the messy things on the floor.

This is my scene after modeling.

In texture part, I RMB and assign new material to my item, and then create a new lambert and in the color option I click the box and choose file. In this way I put the texture which I create by myself on lambert. Then just select the object and assign the new material. After this I found some of the texture need to repeat several times for looks better.

Finally, I finished my texture for this scene as following:

 

Sunday, April 3, 2011

Week 05: Inspiration and resource collection for my first assignment

For this week I just consider about the scene for my first assignment. I searched some picture online for inspiration and draw my sketches as following:

This is my favorite one. I got the inspiration from Tim Burton’s art work and then create this creepy painting room. The strange painting work will hung on the wall and the floor should have a lot of mess thing. The main thing for this scene is the artist absorb by a huge color tube. In our daily life the color tubes are smaller than a human being and they just used by artist. In this scene everything is changing. This is quit strange and crazy, I love this idea. Also I hope to create it as my first scene.

Now I will show other my sketches.





In this week I also find some texture for my assignment 01, I will show some of them here. They are really big and high quality picture and here I just resize it for upload quicker.






 

Monday, March 28, 2011

Week 04 Use the EP curve tool to create a hair

I find the tutorial in The modeling & animation handbook about how to create hair and do some exercise.

First: Select create EP curve tool and do all my work in front view.

Second: Select create nurbs primitives —--circle, and then select both curve and circle by shift and create the hair curve.

Third: Under the surface menu Extrude and □, and do the options like following:

style→tube

Result position → at path

Pivot →component

Orientation → Profile normal

Output geometry → polygon

Type →Quads

Tessellation methods to count

Count to 40

Forth: Edit Mesh → Merge to center

Finally, I create a new lambert in hypershade and texture my character’s hair as yellow as the picture.  

 

Tuesday, March 22, 2011

week03 Head modeling

This week I focus on head molding, and I did the research on “The Modeling & Animation Handbook” which is a handbook of Autodesk Maya 2009.

My modeling is from a cube as following: Width divisions to 6, Height division to 6, and depth division to 3.During the molding, I found that Insert edge loop tool; Split edges are the very important tool. When extrude the eyes, brows, nose and mouth we need those tool to insert new edges.   

But I got a problem about Mirror instance in Edit—Duplicate special. When I delete half head and duplicate is ok. But when I extrude the nose and mouth, there is still have a surface in the middle part, and after press “3”, the head is looks so strange.

I also got the online tutorial, the address is that http://www.youtube.com/watch?v=5d0viMxjD_E.

Tuesday, March 15, 2011

week 02 Insert a reference layer into my maya

Edit my drawing as side and front view in PS, press ctrl+ r using the ruler tool during this step. And then save them as TIFF format. The next step is inserting my drawing in Maya.

I got two different ways to do this step.

First way is that using NURBS plane and a file texture that is mapped onto that plane. For this step, I must make sure about I already created a project folder. The steps are as fowling:

A: create—NURBS Primitives—Plane-option box and rename as front reference plane.

B: In channel box rescale the plane according the image.

C: Window—Rendering Editors—Hypershade.

D: Create—Materials—Lambert.

E: MMB click and drag the newly created Lambert material onto your NURBS plane and double click the Lambert and click the option button behind color. Chose File and open the front image.

F: When move cursor over a view panel and press 6 ,the image appear in my Maya view panel.

G: Also in the same way to input side view into Maya.

Finally, in the layer Editor of the channel Box, and create a new layer and rename it as reference layer.

The second is Image Planes. This is still work in window Hypershade and the steps are similar, for the following two steps are different.

A: Tabs—show Top and Bottom tabs.

B: Click on cameras tab to display all the cameras in the scene in the top panel, and MMB+ drag an imageplane onto the camera frontshape in the work area.

For me, I do not like Image plane, because I think it is difficult to reposition camera image plane.

Saturday, March 5, 2011

Nancy's work for week 01

For this week, I just wondering how to design a character by myself and consider something about what kind of character I prefer.

I found a very helpful book called “An Essential Introduction to Maya Character Rigging” in library. This book contains eight parts which are from very beginning introduction. First thing I learn from this book is some common Hotkeys used in Maya. Such as press F1 I could go to Maya help directly. F2 link with Animation Menu, F3 connect with Modeling Menu, F4 means surfaces Menu, also 1,2,3,4,5,6,7,8.9 have their special meaning and so on. Also I try them under my working surface. I considered if I want to familiar with those complete codes it will cost a really hard time to do more practice, however I still think those code must be very helpful during create my characters and save such time.
The most cool thing in this book is that the owner designed workflow for each step of designing. Now I will share one of the workflow:
Also this book recommends a boy’s work on http://www.zapmyshorts.com/site/zap/1/ . I love the banana one, it’s really funny.

And I just consider about my first character, and just do some sketches. I will use one of them as my first toy idea. Next week I will do more work on modeling. Now I will show my pictures here,Those pictures I do it on PS and Hand-painted plate to create. 

 

And those pictures just paint them on pieces of paper.