Sunday, April 17, 2011

Week 7 create my character into the scene.

This week I concentrate on create my character. As the sketch show, this week I have a huge number of works to do.

First, I search a lot of online tutorial which are include create a head in curve, polygon and subdivision as well.

The link is as following:

http://www.creativecrash.com/maya/tutorials/modeling/c/modeling-a-polygon-head

http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Modeling-Box-modeling-a-human-head/ID-172/

http://www.hxsd.com/tutorial/jianmozhuanlan/Maya/20090507/18730.html

http://www.hxsd.com/tutorial/jianmozhuanlan/Maya/20090722/20635.html

Also I find some tutorial on Maya modeling handbook. I found a lot of probems and create two or there unsuccessiful head, this is the last one and looks little bit better.  Finally, I create my character in the scene as the picture.


The main tool which I used to create this character is extrude, insert edge loop tool and split edges tool.

Then I textured this character and insert it into my scene which is I showed last week. The problem is that I consider about the floor is too messy and I can’t see the shadow on the floor very clear, this made my scene looks not like a 3D scene after rendering, also I got another problem here, the wall paper is Time Burton style, but I think there is a little bit confuse about which is the main thing to focus on. Mark help me show something new and the scene is looks much better than before.

      

The most two important things which i learned form his demonstration.

First, I need to do a research what is the martial of floor a painting room used in real world.

Secondly, change the number of repeat to make the texture more clear and realistic.  

 

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