week 02 Insert a reference layer into my maya
Edit my drawing as side and front view in PS, press ctrl+ r using the ruler tool during this step. And then save them as TIFF format. The next step is inserting my drawing in Maya.
I got two different ways to do this step.
First way is that using NURBS plane and a file texture that is mapped onto that plane. For this step, I must make sure about I already created a project folder. The steps are as fowling:
A: create—NURBS Primitives—Plane-option box and rename as front reference plane.
B: In channel box rescale the plane according the image.
C: Window—Rendering Editors—Hypershade.
D: Create—Materials—Lambert.
E: MMB click and drag the newly created Lambert material onto your NURBS plane and double click the Lambert and click the option button behind color. Chose File and open the front image.
F: When move cursor over a view panel and press 6 ,the image appear in my Maya view panel.
G: Also in the same way to input side view into Maya.
Finally, in the layer Editor of the channel Box, and create a new layer and rename it as reference layer.
The second is Image Planes. This is still work in window Hypershade and the steps are similar, for the following two steps are different.
A: Tabs—show Top and Bottom tabs.
B: Click on cameras tab to display all the cameras in the scene in the top panel, and MMB+ drag an imageplane onto the camera frontshape in the work area.
For me, I do not like Image plane, because I think it is difficult to reposition camera image plane.
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