Week 04 Use the EP curve tool to create a hair
I find the tutorial in The modeling & animation handbook about how to create hair and do some exercise.
First: Select create EP curve tool and do all my work in front view.
Second: Select create nurbs primitives —--circle, and then select both curve and circle by shift and create the hair curve.
Third: Under the surface menu Extrude and □, and do the options like following:
style→tube
Result position → at path
Pivot →component
Orientation → Profile normal
Output geometry → polygon
Type →Quads
Tessellation methods to count
Count to 40
Forth: Edit Mesh → Merge to center
Finally, I create a new lambert in hypershade and texture my character’s hair as yellow as the picture.
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