Monday, March 28, 2011

Week 04 Use the EP curve tool to create a hair

I find the tutorial in The modeling & animation handbook about how to create hair and do some exercise.

First: Select create EP curve tool and do all my work in front view.

Second: Select create nurbs primitives —--circle, and then select both curve and circle by shift and create the hair curve.

Third: Under the surface menu Extrude and □, and do the options like following:

style→tube

Result position → at path

Pivot →component

Orientation → Profile normal

Output geometry → polygon

Type →Quads

Tessellation methods to count

Count to 40

Forth: Edit Mesh → Merge to center

Finally, I create a new lambert in hypershade and texture my character’s hair as yellow as the picture.  

 

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