Sunday, May 22, 2011

week 11 assignment02 modeling

This week I do some works on my assignment 02. The challenge for me is the pipes. In this scene have a lots kinds of pipes and I must focus on the details for them. This is a abandoned factory, the room is empety, no machines no works, except the pipes. That's make them so important. If I can not model the pipes well, this scene will looks not exceting.
I find some online tutorial and do my pipes and scene.This is the picture of my scene looks like until know.

Sunday, May 15, 2011

Week10: preparation for assignment 02


I did some research about Maya scene on Internet. I got several photo realistic pictures, and this abandon facture is my favorite one.
The modeling for this scene is pretty sample, the door and the widows could be extrude several time from a box, and the tube also could create a cylinder and do extrude or create it from a EP cure and change it to polygon.

The hue is Beige; this could tell audiences this is a abandon facture. The color is not Beige.

The texture is really hard part I think. The mess thing on the wall is a huge challenge. I did some research in inline tutorial. It needs to take some high resolution pictures of the calcimine which are cracked and pelled off. Also I need to use bump map to develop the pictures and make them more real in Maya.

For the lighten part. I pretty like the light which irradiate from ouside of the window also I think this is a big challenge for me, I try to make some light from the window for my last assignment, but failed. The light could not across from the glasses and into the room. I also want to know how to create the smoke which is located in the left part of this photo. Is it an effect from some kinds of light?

I also find out some othe pictures online for inspiration.







Now I will show part of my research of texture.







Monday, May 9, 2011

Week 9 Bump mapping texture

This week I focus on how to create a bump mapping in Ps and insert it to Maya scene.  I find Stuart Christensen’s online tutorial which is http://www.youtube.com/watch?v=bxWsgm4p77A. It’s very helpful.

This is the screenshot for this online tutorial.

I learned how to create a bump map in Ps in two ways.

The first one is: download a high resolution texture online and place it into Ps. Duplicate the layer and click Image menu and find out adjustment and then choose Desturate to make the high resolution picture to black and white one. For more details, just change the bright/contrast or levels.

The second way is using Invert to change the positive and negative values.

The most important thing I learned in this online tutorial is that for best results, use high resolution images and keep everything matched. Maya loves 2048*2048 or 1024*1024 size textures. But smaller sizes will work well for really small surface.

 

Friday, April 22, 2011

Week 08 create a catfish by subdivision

This week I just focus on subdivision surfaces. I like it, because I think that subdivision surfaces are a combination of some of the best features of both NURBS and polygon surfaces. Why I said that? First, subdivision surface allow arbitrary topology which makes objects are easy to model with. Second, like NURBS surfaces, subdivision render smoothly.

I create a catfish by subdivision surfaces, and the steps are as following:

First: I create a subdiv primitives sphere, extrude and in polyExtrudeFaces node, change the Divisions to 4 or 1.

Second: extrude the tail, then the top and buttom faces of the tail to create the long pieces of fin. The picture is as following

 

Third: Extrude other fins, and the picture is as following.

Forth part: I create the head of this cat fish, I extrude whiskers, eyes and mouth by insert edge and split the edge tool.

              

Finally, I give my model 3 smooth.  It looks like the picture as following.

Then I just render it out ,it looks like this:

It still look rough, the problem is that the surfaces which I extrude is looks not very smooth after rendering. I will keep going and find out the solution.

 

Sunday, April 17, 2011

Week 7 create my character into the scene.

This week I concentrate on create my character. As the sketch show, this week I have a huge number of works to do.

First, I search a lot of online tutorial which are include create a head in curve, polygon and subdivision as well.

The link is as following:

http://www.creativecrash.com/maya/tutorials/modeling/c/modeling-a-polygon-head

http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Modeling-Box-modeling-a-human-head/ID-172/

http://www.hxsd.com/tutorial/jianmozhuanlan/Maya/20090507/18730.html

http://www.hxsd.com/tutorial/jianmozhuanlan/Maya/20090722/20635.html

Also I find some tutorial on Maya modeling handbook. I found a lot of probems and create two or there unsuccessiful head, this is the last one and looks little bit better.  Finally, I create my character in the scene as the picture.


The main tool which I used to create this character is extrude, insert edge loop tool and split edges tool.

Then I textured this character and insert it into my scene which is I showed last week. The problem is that I consider about the floor is too messy and I can’t see the shadow on the floor very clear, this made my scene looks not like a 3D scene after rendering, also I got another problem here, the wall paper is Time Burton style, but I think there is a little bit confuse about which is the main thing to focus on. Mark help me show something new and the scene is looks much better than before.

      

The most two important things which i learned form his demonstration.

First, I need to do a research what is the martial of floor a painting room used in real world.

Secondly, change the number of repeat to make the texture more clear and realistic.  

 

Saturday, April 9, 2011

Week 6 modeling my first scene

For this week, I am focus on use polygon to create my first scene and texture them with mapping.

First I create there boxes for main structure of my scene.

Second, I use polygon and extrude to create my painting work on the wall and easel.

Third, I create a polygon box and change the location of vertices and create my color tube. I also use this way to create the messy things on the floor.

This is my scene after modeling.

In texture part, I RMB and assign new material to my item, and then create a new lambert and in the color option I click the box and choose file. In this way I put the texture which I create by myself on lambert. Then just select the object and assign the new material. After this I found some of the texture need to repeat several times for looks better.

Finally, I finished my texture for this scene as following:

 

Sunday, April 3, 2011

Week 05: Inspiration and resource collection for my first assignment

For this week I just consider about the scene for my first assignment. I searched some picture online for inspiration and draw my sketches as following:

This is my favorite one. I got the inspiration from Tim Burton’s art work and then create this creepy painting room. The strange painting work will hung on the wall and the floor should have a lot of mess thing. The main thing for this scene is the artist absorb by a huge color tube. In our daily life the color tubes are smaller than a human being and they just used by artist. In this scene everything is changing. This is quit strange and crazy, I love this idea. Also I hope to create it as my first scene.

Now I will show other my sketches.





In this week I also find some texture for my assignment 01, I will show some of them here. They are really big and high quality picture and here I just resize it for upload quicker.