This week I just focus on subdivision surfaces. I like it, because I think that subdivision surfaces are a combination of some of the best features of both NURBS and polygon surfaces. Why I said that? First, subdivision surface allow arbitrary topology which makes objects are easy to model with. Second, like NURBS surfaces, subdivision render smoothly.
I create a catfish by subdivision surfaces, and the steps are as following:
First: I create a subdiv primitives →sphere, extrude and in polyExtrudeFaces node, change the Divisions to 4 or 1.
Second: extrude the tail, then the top and buttom faces of the tail to create the long pieces of fin. The picture is as following
Third: Extrude other fins, and the picture is as following.
Forth part: I create the head of this cat fish, I extrude whiskers, eyes and mouth by insert edge and split the edge tool.
Finally, I give my model 3 smooth. It looks like the picture as following.
It still look rough, the problem is that the surfaces which I extrude is looks not very smooth after rendering. I will keep going and find out the solution.





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