Sunday, May 15, 2011

Week10: preparation for assignment 02


I did some research about Maya scene on Internet. I got several photo realistic pictures, and this abandon facture is my favorite one.
The modeling for this scene is pretty sample, the door and the widows could be extrude several time from a box, and the tube also could create a cylinder and do extrude or create it from a EP cure and change it to polygon.

The hue is Beige; this could tell audiences this is a abandon facture. The color is not Beige.

The texture is really hard part I think. The mess thing on the wall is a huge challenge. I did some research in inline tutorial. It needs to take some high resolution pictures of the calcimine which are cracked and pelled off. Also I need to use bump map to develop the pictures and make them more real in Maya.

For the lighten part. I pretty like the light which irradiate from ouside of the window also I think this is a big challenge for me, I try to make some light from the window for my last assignment, but failed. The light could not across from the glasses and into the room. I also want to know how to create the smoke which is located in the left part of this photo. Is it an effect from some kinds of light?

I also find out some othe pictures online for inspiration.







Now I will show part of my research of texture.







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