Friday, April 22, 2011

Week 08 create a catfish by subdivision

This week I just focus on subdivision surfaces. I like it, because I think that subdivision surfaces are a combination of some of the best features of both NURBS and polygon surfaces. Why I said that? First, subdivision surface allow arbitrary topology which makes objects are easy to model with. Second, like NURBS surfaces, subdivision render smoothly.

I create a catfish by subdivision surfaces, and the steps are as following:

First: I create a subdiv primitives sphere, extrude and in polyExtrudeFaces node, change the Divisions to 4 or 1.

Second: extrude the tail, then the top and buttom faces of the tail to create the long pieces of fin. The picture is as following

 

Third: Extrude other fins, and the picture is as following.

Forth part: I create the head of this cat fish, I extrude whiskers, eyes and mouth by insert edge and split the edge tool.

              

Finally, I give my model 3 smooth.  It looks like the picture as following.

Then I just render it out ,it looks like this:

It still look rough, the problem is that the surfaces which I extrude is looks not very smooth after rendering. I will keep going and find out the solution.

 

Sunday, April 17, 2011

Week 7 create my character into the scene.

This week I concentrate on create my character. As the sketch show, this week I have a huge number of works to do.

First, I search a lot of online tutorial which are include create a head in curve, polygon and subdivision as well.

The link is as following:

http://www.creativecrash.com/maya/tutorials/modeling/c/modeling-a-polygon-head

http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Modeling-Box-modeling-a-human-head/ID-172/

http://www.hxsd.com/tutorial/jianmozhuanlan/Maya/20090507/18730.html

http://www.hxsd.com/tutorial/jianmozhuanlan/Maya/20090722/20635.html

Also I find some tutorial on Maya modeling handbook. I found a lot of probems and create two or there unsuccessiful head, this is the last one and looks little bit better.  Finally, I create my character in the scene as the picture.


The main tool which I used to create this character is extrude, insert edge loop tool and split edges tool.

Then I textured this character and insert it into my scene which is I showed last week. The problem is that I consider about the floor is too messy and I can’t see the shadow on the floor very clear, this made my scene looks not like a 3D scene after rendering, also I got another problem here, the wall paper is Time Burton style, but I think there is a little bit confuse about which is the main thing to focus on. Mark help me show something new and the scene is looks much better than before.

      

The most two important things which i learned form his demonstration.

First, I need to do a research what is the martial of floor a painting room used in real world.

Secondly, change the number of repeat to make the texture more clear and realistic.  

 

Saturday, April 9, 2011

Week 6 modeling my first scene

For this week, I am focus on use polygon to create my first scene and texture them with mapping.

First I create there boxes for main structure of my scene.

Second, I use polygon and extrude to create my painting work on the wall and easel.

Third, I create a polygon box and change the location of vertices and create my color tube. I also use this way to create the messy things on the floor.

This is my scene after modeling.

In texture part, I RMB and assign new material to my item, and then create a new lambert and in the color option I click the box and choose file. In this way I put the texture which I create by myself on lambert. Then just select the object and assign the new material. After this I found some of the texture need to repeat several times for looks better.

Finally, I finished my texture for this scene as following:

 

Sunday, April 3, 2011

Week 05: Inspiration and resource collection for my first assignment

For this week I just consider about the scene for my first assignment. I searched some picture online for inspiration and draw my sketches as following:

This is my favorite one. I got the inspiration from Tim Burton’s art work and then create this creepy painting room. The strange painting work will hung on the wall and the floor should have a lot of mess thing. The main thing for this scene is the artist absorb by a huge color tube. In our daily life the color tubes are smaller than a human being and they just used by artist. In this scene everything is changing. This is quit strange and crazy, I love this idea. Also I hope to create it as my first scene.

Now I will show other my sketches.





In this week I also find some texture for my assignment 01, I will show some of them here. They are really big and high quality picture and here I just resize it for upload quicker.