Tuesday, June 14, 2011

week14: adjustment of my scene

For this week I just do some adjustment of my scene. I divided my time into two part, the first part I do some changes of my texture. The second part I do some of lighting.
I did a light flog which is insert from the window. First I create a spot light and adjustment the parameter, and then in light efect I choose the light flog.
Finally, My work is looks like this:

Friday, June 3, 2011

week13: Create my texture by uv mapping and simple lighting test

For this week I did my objects textured by uv mapping and put all my scene and image resource in a project fodler as well.
I found some online turtorial for texture and lighting , this is the address for some of them.
http://www.youtube.com/watch?v=bxWsgm4p77A&playnext=1&list=PLD63CF71CC7F29C8E
http://www.treddi.com/forum/topic/8436-interior-lighting-in-mental-ray/
http://www.youtube.com/watch?v=_-q40qF1Q0Q
Finally, I create my scene as following:
For this scene the texture is not good enough, Because of some of them as not look in a dirty and old style,especially the pipe, actually i create some of rust for the pipes. But after the lighting, it looks not very clear and looks like no texture. This is a big problem.
Also the light is too dark for my scene. I need to do some more test in the following week.