Saturday, May 28, 2011

week 12 texture create

For this week, I divided my time for two parts, the first part is model some object again to make them looks more smoothly. The second part is searching some texture and reproduces them in PS.  I found that I must creat all my texture and bump map by ps, this could my scene looks more realistic and in a right hue which I want to create. 

Now I will show some part of texture and bump map which I created by myself.

This is the wall in the back, and I test it in two hues and them choose the dark one in my scene. I use the image adjustment in Ps to make my texture in balck and white style as a bump map as well.



This is the texture for my floor, this is create by Ps as well. But I still not satisfy with this picture, I think the stone on the floor is a little bit rough and I need to make them more detailed. The picture which is in black and white style is the bump map for the floor.


 This is the texture for the wall in the right hand. I uesd almost 20 layers  to create this texture.


 I also create some of the texture for pipes which are in my scene as well.


Sunday, May 22, 2011

week 11 assignment02 modeling

This week I do some works on my assignment 02. The challenge for me is the pipes. In this scene have a lots kinds of pipes and I must focus on the details for them. This is a abandoned factory, the room is empety, no machines no works, except the pipes. That's make them so important. If I can not model the pipes well, this scene will looks not exceting.
I find some online tutorial and do my pipes and scene.This is the picture of my scene looks like until know.

Sunday, May 15, 2011

Week10: preparation for assignment 02


I did some research about Maya scene on Internet. I got several photo realistic pictures, and this abandon facture is my favorite one.
The modeling for this scene is pretty sample, the door and the widows could be extrude several time from a box, and the tube also could create a cylinder and do extrude or create it from a EP cure and change it to polygon.

The hue is Beige; this could tell audiences this is a abandon facture. The color is not Beige.

The texture is really hard part I think. The mess thing on the wall is a huge challenge. I did some research in inline tutorial. It needs to take some high resolution pictures of the calcimine which are cracked and pelled off. Also I need to use bump map to develop the pictures and make them more real in Maya.

For the lighten part. I pretty like the light which irradiate from ouside of the window also I think this is a big challenge for me, I try to make some light from the window for my last assignment, but failed. The light could not across from the glasses and into the room. I also want to know how to create the smoke which is located in the left part of this photo. Is it an effect from some kinds of light?

I also find out some othe pictures online for inspiration.







Now I will show part of my research of texture.







Monday, May 9, 2011

Week 9 Bump mapping texture

This week I focus on how to create a bump mapping in Ps and insert it to Maya scene.  I find Stuart Christensen’s online tutorial which is http://www.youtube.com/watch?v=bxWsgm4p77A. It’s very helpful.

This is the screenshot for this online tutorial.

I learned how to create a bump map in Ps in two ways.

The first one is: download a high resolution texture online and place it into Ps. Duplicate the layer and click Image menu and find out adjustment and then choose Desturate to make the high resolution picture to black and white one. For more details, just change the bright/contrast or levels.

The second way is using Invert to change the positive and negative values.

The most important thing I learned in this online tutorial is that for best results, use high resolution images and keep everything matched. Maya loves 2048*2048 or 1024*1024 size textures. But smaller sizes will work well for really small surface.